![]() That's the only trick I can imagine could work for a D20. ![]() There is pretty much only 1 somewhat reliable way to do it: Spinning the marble on the spot and hoping that it doesn't spin out of control in the end. Try painting a small spot on a marble and make it land on exactly that spot. A D20 simply cannot hold virtually ANY momentum with a single face, unlike a D6. Compared to a D6, a D20 is practically a ball. The more numbers your die shows, the harder any trick becomes, because a D20 topples much more easier than a D6, because its ratio of weight per single face area is much larger than for a D6, and the angles between faces are much larger than 90°. My preferred choice is either to flip a coin with a call in the air (which is about as close to 'I cut, you choose' as a randomization method gets) or to toss about 5d6 they're quick enough to count, and hard enough to really skew that I can trust in the results.Ĭertainly there are tricks to rolling dice, but I believe all but one of them apply to a D6 at best. Most of the time, at an FNM or in a casual game like the one you describe, it just doesn't matter who cares if you're an underdog in a die roll that has a maybe 5% affect on the outcome of a game that's just for fun? But there are certainly circumstances where it does matter, and some people just get in the habit of caring about every little thing so that they build the mental rigor for when it does matter.Īs for myself, I usually don't care, though at something like a PTQ I'll insist on a more effective means of randomization. ![]() But there are people who will use it for that purpose, and so anyone who isn't willing to is at a slight overall disadvantage. Meanwhile the shark is (also presumably) well aware of the skew in the game and willing to use that skew to their advantage.įor what it's worth, I don't believe most people rolling spindown dice do it with any intention to cheat the life counter is just what they have handy, and so it's a natural choice. You might ask why it matters, since both players are rolling the same die and both have access to the same technique - but the point is that there's an ethical asymmetry one player is (presumably) trying to roll the die in a 'fair' fashion with an unbiased roll, either out of a sense of internal fairness or because they have no reason to suspect the other player is cheating them. There's enough imprecision that shots can't really be called precisely, but for spindown dice where all of the faces around a high-numbered face are also high-numbered, they lead to significantly biased rolls. As I noted in a comment, there are techniques I've seen people use with spindown dice - most notably a sort of 'skitter along the table' throw where the die is primarily slid rather than tumbled - that can be used to great effect in rolling high numbers.
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